Game Design : Step one, heal the players

Original author : 喝一杯红酒

Original title : 游戏制作:从治愈玩家开始

Description :

Chen Xu travelled to a parallel world and was surprised to find that many classic and excellent games from his previous life were missing.

I had a plan, but why did I get an ’emotion collection system’, and the emotions such as happiness, sadness, excitement, fear, anger and other emotions provided by players who have played games I made can make me stronger?

But why is it so much easier to get anger than happiness?

Looking at his score, Chen Xu expressed his confusion.

As a result, Chen Xu’s career as a game designer gradually took a turn for the worse.

In Undertale, countless players pounded the table and shouted: I was tricked by this game!

In Outlast, countless players screamed, my cabinet moved, and I stopped playing.

In Dark Souls, when countless players entered the game with a smile, “Go away, please go away, leave the firekeeper behind and go out with your flame, we don’t want to link the fire!

Soap, Alex and Ghost were sacrificed in Call of Duty; Zack and Aerith were killed in Final Fantasy 7; Arthur and John were betrayed in Red Dead Redemption;

Countless players went berserk: You bastards! can’t we be kinder to the protagonists!?

Q: How do you feel about players’ anger towards you?

Facing the reporter’s question, Chen Xu smiled slightly: What kind of verbal criticism is this, this is the encouragement from players around the world to me, this is love! Thank you all, I will keep up the good work!

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